View Poll Results: Should the cap be raised sometime in the future?
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No
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117 |
61.90% |
Yes
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43 |
22.75% |
Maybe after a couple of expansions
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31 |
16.40% |
Make the players that level up not allowed to be in arena battles
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15 |
7.94% |
May 07, 2005, 05:32 PM // 17:32
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#361
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Pre-Searing Cadet
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i would like to see the level cap raised to 30,40, or even 50 (preferred higher) in the next patch or expansion... because it will raise the bar for this game and make it kick WoW's and lineage's A** even more... PLEASE RAISE IT!
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May 07, 2005, 05:37 PM // 17:37
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#362
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Pre-Searing Cadet
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YES... i am in it for the rewards or LEVEL EXP and new weapons, etc, to have seniority over the other RPG'ers... PVP should be alone.. (pvp only characters) and RPG'ers should not be PVP ... and they sould just open a mod where two RPG'ers could fighht 1v1 but RPG'ers shouldnt go to big PVP battles. My oppinion ... and most people i talked to.. was their oppinion too... LEVEL CAP RAISED!
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May 08, 2005, 12:14 PM // 12:14
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#363
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Frost Gate Guardian
Join Date: May 2005
Guild: The Axe Gang
Profession: E/
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[QUOTE=Sausaletus Rex]
No, no one knows exactly how long it will take you to reach the cap just yet. The estimate is somewhere betwen one to two days of continuous play but might well be wrong.
QUOTE]
One to two days? Guild Wars? I must have purchased the one to two years version.
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May 08, 2005, 08:46 PM // 20:46
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#365
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Underworld Spelunker
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Quote:
Originally Posted by Barbarianofdiablo
The game is great... why ruin it by putting a level cap... im lvl 12 ... and im sick to my stomach to think that in 8 lvls im going to be done...if they dont raise the lvl cap... the game will get very boring... very quickly...im sorry but its true...
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from the game people themselves.
most of the game is for the level 20 characters and you are just getting started.
note the part about future chapters as well
the content is for all of us not a few elite higher level characters who want to lord it over new people
from GW
Guild Wars, in contrast, is based around your skill as a player. Our maximum level is twenty and you hit that very quickly, after about 20-30 hours of play. ,We call that 'The Point of Ascension'. Almost all of the content in the game and in the future Chapters is only available to Ascended characters, which means we don't have to worry about providing different levels of content. All the good stuff will be available to everyone. It's not our intent to force people onto the levelling up treadmill, so the level cap in Guild Wars is almost meaningless.
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May 08, 2005, 08:46 PM // 20:46
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#366
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Academy Page
Join Date: Apr 2005
Location: Somewhere over the rainbow
Guild: Gabriels Crusaders
Profession: N/Me
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Quote:
Originally Posted by Barbarianofdiablo
The game is great... why ruin it by putting a level cap... im lvl 12 ... and im sick to my stomach to think that in 8 lvls im going to be done...if they dont raise the lvl cap... the game will get very boring... very quickly...im sorry but its true... they say it will make it unfair for PVP... then just DO WHAT YOUR DOING KEEP GETTING NEW STAT POINT AND NOT RAISE THE HEALTH ...continue leveling without raising the health... to prove that you have worked for the level 30,40,50 character etc. thanx alot and the lvl cap is the only thing wrong with the game... because i am used to diablo2... and the level cap disappoints me... sorry
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how many times do true GW players have to say this: The game BEGINS at level 20!!! Going up levels to get to level 20 is basically a tutorial to get into the true part of the game. Heres a simple graph to represent the game:
<-------><----------><------------------------------------------------------->
Level 1-7 - Level 8-20 - Level 20 on
Trust me, you will not get bored with this game. I don't get why people think the game simply "ends" once you get to level 20. The game begins at level 20. There is so much to do once you get to level 20. All the new chapters and expansions they release later will be designed for level 20 players. There will be a lot more content than you think.
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May 09, 2005, 05:16 PM // 17:16
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#367
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Pre-Searing Cadet
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It will be very interesting to see how they manage this. The thing about most RPG's is that leveling is also about learning new spells/combat moves. So after level 20 will there still be new spells you can learn? I mean being limited to 8 spells during a mission is fine, EQ did it that way too. But if we are limited to the same spells that we get at level 20 forever, it will have a severe impact on 'character building.'
So here is another question, if a level cap at 20 makes sense, and never extending the level cap is the 'right way to do it.' Why have any levels? Why not just make everyone level 1 and be done with it?
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May 09, 2005, 06:04 PM // 18:04
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#368
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Underworld Spelunker
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Quote:
Originally Posted by kineel
So here is another question, if a level cap at 20 makes sense, and never extending the level cap is the 'right way to do it.' Why have any levels? Why not just make everyone level 1 and be done with it?
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because nobody would buy it because they could not advance at all
from game officials are comments concerning additional
skills
professions
even races
additional character account slots to accomodate the above
with as much new content as the entite present game in the next chapter you can bet it will be not good but excellent.
they knoe it has to be terrific to get most of the present buyers to get it and make people who havent gotten it yet go OMG i have to get BOTH of them (maybe even a package deal with a discount)
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May 09, 2005, 09:01 PM // 21:01
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#369
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Pre-Searing Cadet
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Silly to even bring the topic up in my opinion, especially right after the game is released. Basically asks a bunch of people (who probably haven't reached the level cap yet OR finished all of the PVE content) if they want more grind added to what they already have to finish. I hit level 20 by the time I got to the Crystal Desert, and I could have EASILY hit 25 by the time I finished a couple missions past Droknar's Forge. I think they probably set the level cap a bit too low to begin with, so I wouldn't be against raising it to 25 in the first expansion. I think a lot of people will be changing their minds and wanting more levels once they begin to get bored with being the max level and having nowhere to advance to (and it will happen). As it stands now, even the level 20 people still have goals to complete, which gives them something to do. A lot of people are still looking for upgraded armor and better items, getting the last 30 attribute points, finishing the PvE missions, capturing elite skills, exploring new locations, etc..
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May 10, 2005, 06:10 AM // 06:10
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#370
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Ascalonian Squire
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The more and more I find out about/play this game, the more similar it sounds to Phantasy Star Online (not that PSO had a low level cap, but read on). Though PSO never had a large member base like this, it had player specific worlds that you had to be in the same party with a person to play the world with them, it had several quests which were done mainly for challenge and items, it had no monthly fee (until later versions), and it focused on a large amount of items, especially weapons. I loved PSO, btw... I like where this is going, if only my laptop did not crash so much... I may buy a whole new stinking computer.
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May 10, 2005, 05:44 PM // 17:44
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#371
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Frost Gate Guardian
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Currently, level 20's can go back and kill lower level monsters for the gold and items that they drop. This is typically boring as all get out and only done if you really need a certain item. Raising the level cap would only serve to make more and more of the game boring. A level 30 would find 95% of the current game pointless to explore. So raising the level cap is equivalent to making the current game boring. Look to DAoC for an example. They buy into "MUDflation = more money" model and they ruined a perfectly wonderful game. Had they spent half as much time making their game better, rather than simply expanding it, DAoC would be a top runner in the genre rather than the has been game that it is.
Raising the cap is bad for the game. Giving players new goals to reach for is not. There should be plenty of new content devised for level 20's to do. There should also be new classes added to further challenge existing players. There should be more that a 20 can do, in terms of PvP and PvE.
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May 10, 2005, 06:15 PM // 18:15
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#372
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Pre-Searing Cadet
Join Date: May 2005
Guild: Hotuken Knights
Profession: W/Me
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Honestly, there's nothing wrong with the cap and I could go either way. My frustration lies within the difference between RP players, and PvP players in the Tomb of Primeval Kings. I've been capped at 20 for a few days now, and I've been getting guildmates through the desert and ascended so we can enter the Tomb and try for a sigil. So for the last few days, I've been fiddling around in the Tomb with some pick-up parties. If you've done this before, you probably have the same complaint as myself, and that's that some PvP only people enter and haven't a clue what the hell they are doing.
I had a warrior in my party the other day who didn't know how to target. A Mesmer who didn't know what Power Spike or Backfire was... Next we're going to have Monk's who focus as Smiters and don't bring along any healing spells.
When you play through the RP game of Guild Wars, it's like a tutorial on how to play, and how to play your "job" well. Honestly they should eliminate the ability for PvP only players to enter the tomb. They can still enter the other arena's and such, but the tomb should be for people who actually work to get there by playing through the game itself.
To sum up my post basically:
Tomb of Primeval Kings = RP only
Other arena's = Open to PvP and RP
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May 10, 2005, 06:24 PM // 18:24
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#373
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Underworld Spelunker
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Quote:
Originally Posted by Celestia
When you play through the RP game of Guild Wars, it's like a tutorial on how to play, and how to play your "job" well. Honestly they should eliminate the ability for PvP only players to enter the tomb.
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truth
many people have stated getting to 20 is the real tutorial and the game really begins at that point.
nicely stated
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May 10, 2005, 09:47 PM // 21:47
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#374
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Ascalonian Squire
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yes u can
Quote:
Originally Posted by Whosa Skylore
you can not start at lvl 20 anymore but before you could, but levels arnt all for lvl 20's. they start out easy and get harder. also you can make lvl 20 pvp char which can only do pvp stuff. and beta is only one weekend each month, it was first weekend, but not really anymore. and if you preorder youre atomaticly able to play.
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If you makea PvP character you can.
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May 11, 2005, 07:59 AM // 07:59
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#375
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Ascalonian Squire
Join Date: May 2005
Location: Stockholm
Guild: Black Auzzie Knights
Profession: E/Me
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Reading the poll, I see most people don't want a level cap increase. To be honest, I do not want such a thing either. That would add more hit points, and making foes in the PvE less powerful. It would be a bane of the game. Instead, they could increase the skill points cap. Currently, it's 200 skill points. Maybe they could increase it by 50? Or just 25? Then you would have more powerful characters, without making them increadibly more powerful. Yet, this would make a larger arrange of skills more effective, so they should be careful with this idea to...
Consider.
-------------------------------------
Darynael Mistwalker
European Elementalist/Mesmer
-------------------------------------
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May 11, 2005, 11:28 PM // 23:28
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#376
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Pre-Searing Cadet
Join Date: May 2005
Location: Wisconsin, USA
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Quote:
Originally Posted by Sausaletus Rex
No, no one knows exactly how long it will take you to reach the cap just yet. The estimate is somewhere betwen one to two days of continuous play but might well be wrong.
FAQ.
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I like games that take forever to max out... that's just too short.
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May 12, 2005, 11:13 AM // 11:13
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#377
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Ascalonian Squire
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Sorry, I'm not reading every post, just posting my two cents;
Why do people want it raised from 20 to anything? It's the exact same as a game with 100 levels, it just takes five times longer to get there. THere's no difference at all, it's just proportional... 100 levels, 20 levels, 10 levels, same amount of time needed, it's just a different number assigned to your name. Why complain?
Now, if you wanted it harder to level up, that makes sense, but most people complain about that too.
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May 12, 2005, 11:57 PM // 23:57
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#378
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Krytan Explorer
Join Date: May 2005
Location: Beaverton/OR
Guild: Disciples of Birkler [BIR]
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the thing about this game is that its about skill and the higher the level cap the more it becomes a game of time not skill
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May 13, 2005, 06:56 AM // 06:56
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#379
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Ascalonian Squire
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Quote:
Originally Posted by DEMONIC Manifestation
I like games that take forever to max out... that's just too short.
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spend your time on PvP after u max out, or play WoW
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May 14, 2005, 10:48 PM // 22:48
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#380
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Ascalonian Squire
Join Date: Mar 2005
Guild: Delta Formation
Profession: E/D
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I agree with Kiwi this game isnt all about Grinding its actually strategy and being smart.
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